Pokémon FireRed & LeafGreen
Randomizer · Archipelago YAML Generator
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Generator
Player Name (max 16 chars)
⚙ Game
🗺 Entrances
📦 Locations
🐉 Pokémon
🔑 Access
🎮 Options & Items
General
Game Version
?
Select FireRed or LeafGreen version.
FireRed
LeafGreen
Random
Goal
?
Sets what your goal is to consider the game beaten. - Champion: Defeat the Champion - Champion Rematch: Defeat the Champion Rematch
Champion
Champion Rematch
Progression Balancing
?
A system that moves progression earlier to prevent getting stuck. Lower = more getting stuck. Higher = less getting stuck.
Disabled (0)
Normal (50)
Extreme (99)
Accessibility
?
Set rules for reachability. - Full: ensure everything can be reached. - Minimal: ensure only what is needed to reach your goal can be acquired.
Full
Minimal
Skip Elite Four
?
Skip the Elite Four fights and go straight to the Champion fight when entering the Pokemon League.
Kanto Only (no Sevii)
?
Excludes all Sevii Island locations. Navel Rock and Birth Island are still included.
Random Starting Town
?
Randomizes the town you start in. Includes any area with a Pokemon Center except Indigo Plateau.
Post Goal Locations
?
Shuffles locations into the pool that are only accessible after your goal is completed.
Sanity & Locations
Shuffle Hidden
?
Shuffle Hidden Items into the general item pool. - Off: Hidden Items are not shuffled - Nonrecurring: Only nonrecurring Hidden Items are shuffled - All: All Hidden Items are shuffled
Off
Nonrecurring
All
Provide Hints
?
Provides an Archipelago Hint for locations that give hints in-game. Includes Oak's Aides, Bicycle Shop, Shops, and Pokémon Request Locations.
Off
Progression
Progression & Useful
All
Trainersanity Count (0–456)
🎲
Dexsanity Count (0–386)
🎲
Starting Money (0–999999)
?
Sets the amount of money you start with (0–999,999).
🎲
Shuffle Badges
?
Shuffle Gym Badges into the general item pool. If off, Badges will be shuffled among themselves.
Extra Key Items
?
Adds key items required to access the Rocket Hideout, Safari Zone, Pokemon Mansion, and Power Plant. Adds 4 new locations.
Shopsanity
?
Shuffles shop items into the general item pool.
Vending Machines
?
Shuffles the Celadon Department Store vending machine items into the general item pool.
Prizesanity
?
Shuffles the Celadon Game Corner Prize Room items and TMs into the general item pool.
Rematchsanity
?
Beating each trainer rematch gives you an item. Only rematches for trainers with a Trainersanity item will give items.
Famesanity
?
Unlocking entries in the Fame Checker gives you an item.
Pokémon Request Locations
?
Shuffle locations that require showing a specific Pokemon to an NPC. Required Pokemon will be found in the wild.
Better Shops
?
Most Pokemarts will sell all normal Pokemart items.
All Pokémon Seen at Start
?
Start with all Pokémon seen in your Pokédex. Lets you see where they can be encountered in the wild.
Fly & Rematches
Shuffle Fly Unlocks
?
Shuffles the ability to fly to Pokémon Centers into the pool. - Off: Not shuffled - Exclude Indigo: All shuffled except Indigo Plateau - All: All shuffled
Off
Exclude Indigo
All
Randomize Fly Destinations
?
Randomizes where each fly point takes you. - Off / Area / Map / Region / Completely Random
Off
Area
Map
Region
Completely Random
Rematch Requirements
?
Sets the requirement for battling trainer rematches. - Badges: Obtain some number of Badges - Gyms: Beat some number of Gyms
Badges
Gyms
Free Fly Location
?
Enables flying to one random location (excluding cities reachable with no items) from the start.
Town Map Fly Location
?
Enables flying to one random location once the Town Map has been obtained.
Key Items & Shops
Card Key
?
How the Silph Co. Card Key is handled. - Vanilla: One key for all floors - Split: One key per floor (10 keys) - Progressive: Always obtained in order from 2F to 11F
Vanilla
Split
Progressive
Island Passes
?
How Sevii Island passes are handled. - Vanilla: Tri Pass + Rainbow Pass - Progressive: Always Tri Pass before Rainbow Pass - Split: Seven individual island passes
Vanilla
Progressive
Split
Progressive Split
Fishing Rods
?
Sets how fishing rods are handled. - Vanilla: All separate items, can be found in any order - Progressive: Always obtain Old Rod → Good Rod → Super Rod in order
Vanilla
Progressive
Shop Slots
?
Sets the number of slots per shop that can have progression items when Shopsanity is on (0–9).
None
All (9)
Shop Prices
?
Sets how shop item prices are randomized. - Vanilla: Base price - Cheap: 50% of base - Affordable: 50–100% of base - Standard: 50–150% of base - Expensive: 100–150% of base
Vanilla
Cheap
Affordable
Standard
Expensive
Split Teas
?
Splits the Tea item into four different items. Each guard to Saffron City requires a different Tea. - Route 5: Blue Tea - Route 6: Red Tea - Route 7: Green Tea - Route 8: Purple Tea
Gym Keys
?
Adds keys needed to enter each gym. Adds 7 new locations across Kanto.
Consistent Shop Prices
?
All instances of the same item cost the same price across all shops.
Items & Misc
Shuffle Pokedex
?
Shuffle the Pokédex into the item pool, or start with it. Required for Oak's Aides and Dexsanity.
Vanilla
Shuffle
Start With
Shuffle Running Shoes
?
Shuffle the Running Shoes into the item pool, or start with them.
Vanilla
Shuffle
Start With
Shuffle Berry Pouch
?
Shuffles the Berry Pouch into the item pool. If not shuffled you start with it.
Shuffle TM Case
?
Shuffles the TM Case into the item pool. If not shuffled you start with it.
Shuffle Jumping Shoes
?
Shuffles the Jumping Shoes (allows jumping down ledges) into the item pool. If not shuffled you start with them.
Bicycle Requires Jumping Shoes
?
Whether the Bicycle requires the Jumping Shoes to jump down ledges.
Acrobatic Bicycle (jump up)
?
Whether the Bicycle can jump UP ledges (in addition to down). Jumping Shoes may also be required.
Fame Checker Required
?
Whether the Fame Checker item is required to unlock Fame Checker entries.
Remote Items
?
All items are received from the server. Enables co-op and item recovery after save loss — requires server connection.
Randomize Music
?
Shuffles music played in any situation where it loops.
Randomize Fanfares
?
Shuffles fanfares for item pickups, healing at the Pokecenter, etc.
Death Link
?
When you white out, everyone with Death Link enabled whites out too — and vice versa.
Entrance Shuffle
Shuffle Buildings
?
Shuffles building entrances amongst each other. - Off / Simple / Restricted / Full
Off
Simple
Restricted
Full
Shuffle Dungeons
?
Shuffles dungeon entrances amongst each other. - Off / Seafoam / Simple / Restricted / Full
Off
Seafoam
Simple
Restricted
Full
Shuffle Warp Tiles
?
Shuffles warp tiles in buildings and dungeons. - Off / Simple / Full
Off
Simple
Full
Shuffle Dropdowns
?
Shuffles dropdowns in dungeons. - Off / Simple / Full
Off
Simple
Full
Shuffle Pokémon Centers
?
Shuffles Pokémon Center entrances amongst each other. The Player's House is included but won't be shuffled.
Shuffle Gyms
?
Shuffles the gym entrances amongst each other.
Shuffle Marts
?
Shuffles the Poké Mart entrances amongst each other (not including Celadon Department Store).
Shuffle Harbors
?
Shuffles the harbor entrances amongst each other.
Shuffle Interiors
?
Shuffles interior warps of buildings and dungeons.
Decouple Entrances / Warps
?
Decouple entrances/warps — going back through an entrance no longer guarantees returning to where you came from.
Mix Pools
Mix Entrance / Warp Pools
All
None
0 selected
Starting Town Blacklist
Starting Town Blacklist
All
None
0 selected
Modify World State
World State Modifiers
All
None
0 selected
Additional Dark Caves
Additional Dark Caves
All
None
0 selected
Badge Requirements
Remove HM Badge Requirement
All
None
0 selected
Oak's Aide Pokédex Requirements
Oaks Aide Route 2 (0–50)
?
Number of Pokémon needed in the Pokédex for Professor Oak's Aide on Route 2 (Vanilla: 10, Range: 0–50).
🎲
Oaks Aide Route 10 (0–50)
?
Number of Pokémon needed in the Pokédex for Professor Oak's Aide on Route 10 (Vanilla: 20, Range: 0–50).
🎲
Oaks Aide Route 11 (0–50)
?
Number of Pokémon needed in the Pokédex for Professor Oak's Aide on Route 11 (Vanilla: 30, Range: 0–50).
🎲
Oaks Aide Route 16 (0–50)
?
Number of Pokémon needed in the Pokédex for Professor Oak's Aide on Route 16 (Vanilla: 40, Range: 0–50).
🎲
Oaks Aide Route 15 (0–50)
?
Number of Pokémon needed in the Pokédex for Professor Oak's Aide on Route 15 (Vanilla: 50, Range: 0–50).
🎲
HM / Item Requirements
Itemfinder Required
?
Sets whether the Itemfinder is required for Hidden Items. - Off: Not required - Logic: Logically required - Required: Hard required
Off
Logic
Required
Flash Required
?
Sets whether HM05 Flash is logically required in dark caves. - Off: Not required - Logic: Logically required - Required: Hard required
Off
Logic
Required
Pokémon Randomization
Wild Pokemon
?
Randomizes wild Pokémon encounters (grass, caves, water, fishing). - Vanilla / Match Base Stats / Match Type / Match Base Stats and Type / Completely Random
Vanilla
Match Base Stats
Match Type
Match Base Stats & Type
Completely Random
Wild Pokemon Groups
?
If wild Pokémon are randomized, sets grouping rules. - None / Dungeons / Species
None
Dungeons
Species
Starters
?
Randomizes the starter Pokémon in Professor Oak's Lab. - Vanilla / Match Base Stats / Match Type / Match Base Stats and Type / Completely Random
Vanilla
Match Base Stats
Match Type
Match Base Stats & Type
Completely Random
Trainers
?
Randomizes Pokémon in all trainer parties. - Vanilla / Match Base Stats / Match Type / Match Base Stats and Type / Completely Random
Vanilla
Match Base Stats
Match Type
Match Base Stats & Type
Completely Random
Legendary Pokemon
?
Randomizes legendary Pokémon encounters. - Vanilla / Legendaries / Match Base Stats / Match Type / Completely Random
Legendaries Only
Vanilla
Match Base Stats
Match Type
Match Base Stats & Type
Completely Random
Misc Pokemon
?
Randomizes misc Pokémon: static encounters, gift Pokémon, trade Pokémon. - Vanilla / Match Base Stats / Match Type / Completely Random
Vanilla
Match Base Stats
Match Type
Match Base Stats & Type
Completely Random
Stats, Moves & Compatibility
Types
?
Randomizes the type(s) of every Pokémon. - Vanilla / Shuffle / Completely Random / Follow Evolutions
Vanilla
Shuffle
Completely Random
Follow Evolutions
Abilities
?
Randomizes abilities of every species. - Vanilla / Completely Random / Follow Evolutions
Vanilla
Completely Random
Follow Evolutions
Moves
?
Randomizes moves learned through leveling. - Vanilla / Randomized / Start with Four Moves
Vanilla
Randomized
Start With Four Moves
Base Stats
?
Randomizes base stats for every species. - Vanilla / Shuffle / Keep BST / Completely Random
Vanilla
Shuffle
Keep BST
Completely Random
Move Types
?
Randomizes the type for each move. - Vanilla / Shuffle / Completely Random
Vanilla
Shuffle
Completely Random
Damage Categories
?
Randomizes the damage category for each move/type. - Vanilla / Shuffle / Completely Random
Vanilla
Shuffle
Completely Random
Hm Compatibility
?
Sets the percent chance a given HM is compatible with a species (-1=Vanilla, 0=None, 100=Full).
Vanilla
None (0%)
Full (100%)
Tm Tutor Compatibility
?
Sets the percent chance a given TM or move tutor is compatible with a species (-1=Vanilla, 0=None, 100=Full).
Vanilla
None (0%)
Full (100%)
Move Match Type Bias (0–100)
?
Probability (0–100%) that a learned move will match one of the Pokémon's types.
🎲
Move Normal Type Bias (0–100)
?
Probability (0–100%) that a learned move will be a Normal type move.
🎲
Min Catch Rate (3–255)
?
Sets the minimum catch rate a Pokémon can have (3–255). Raises any lower catch rate to this value.
🎲
Physical / Special Split
?
Changes damage category to use Gen IV physical/special split instead of being determined by move type.
Randomize TM / Tutor Moves
?
Randomizes the moves taught by TMs and move tutors.
Reusable TMs & Tutors
?
TMs do not break after use and remain sellable. Move Tutors can be used infinitely.
Evolution Settings
Evolutions Required
All
None
0 selected
Evolution Methods Required
All
None
0 selected
Levels & Difficulty
Level Scaling
?
Scales encounter levels by sphere access. - Off: Vanilla levels - Spheres: Scaled by sphere access - Spheres and Distance: Scaled by sphere + distance from start
Off
Spheres
Spheres & Distance
Modify Trainer Levels (0–200)
?
Modifies the level of all trainer Pokémon by a percentage (0–200%). 100 = unchanged.
🎲
Force Fully Evolved
?
Forces opponent Pokémon to be fully evolved at or above the specified level. Only applies when trainer parties are randomized.
Never
Species-based
Species Blacklists
Wild Pokémon Blacklist
All
None
0 selected
Starter Blacklist
All
None
0 selected
Trainer Blacklist
All
None
0 selected
Legendary Blacklist
All
None
0 selected
Misc Pokémon Blacklist
All
None
0 selected
Roadblocks
Viridian City Roadblock
?
Requirement for passing the Viridian City Roadblock. - Vanilla: Deliver Oak's Parcel - Early Parcel: Parcel available at start - Open: Old Man moved at start
Vanilla
Early Parcel
Open
Pewter City Roadblock
?
Requirement for passing the Pewter City Roadblock. - Open / Brock / Any Gym Leader / Boulder Badge / Any Badge
Open
Brock
Any Gym Leader
Boulder Badge
Any Badge
Gate & Dungeon Requirements
Viridian Gym Requirement
?
What is required to open the Viridian Gym. - Badges: Obtain some number of Badges - Gyms: Beat some number of Gyms
Badges
Gyms
Viridian Gym Count (0–7)
?
Number of Badges/Gyms required to open Viridian Gym (0–7).
🎲
Route22 Gate Requirement
?
Requirement for passing through the Route 22 Gate. - Badges / Gyms
Badges
Gyms
Route22 Gate Count (0–8)
?
Number of Badges/Gyms required to pass through the Route 22 Gate (0–8).
🎲
Route23 Guard Requirement
?
Requirement for passing the Route 23 Guard. - Badges / Gyms
Badges
Gyms
Route23 Guard Count (0–8)
?
Number of Badges/Gyms required to pass the Route 23 Guard (0–8).
🎲
Elite Four Requirement
?
Requirement for challenging the Elite Four. - Badges / Gyms
Badges
Gyms
Elite Four Count (0–8)
?
Number of Badges/Gyms required to challenge the Elite Four (0–8).
🎲
Elite Four Rematch Count (0–8)
?
Number of Badges/Gyms required to challenge the Elite Four Rematch (0–8).
🎲
Cerulean Cave Requirement
?
What is required to enter Cerulean Cave (Mewtwo). - Vanilla: Champion + Network Machine - Champion / Network Machine / Badges / Gyms
Vanilla
Champion
Network Machine
Badges
Gyms
Cerulean Cave Count (0–8)
?
Number of Badges/Gyms required to enter Cerulean Cave (only if requirement is set to Badges or Gyms).
🎲
Fossil Count (0–3)
?
Number of fossils to revive at the Pokémon Lab to obtain the second fossil (0–3).
🎲
In-Game Options
Text Speed
Slow
Mid
Fast
Instant
Turbo Button
Off
A
B
A/B
Auto Run
Off
On
Button Mode
Help
L/R
L=A
Frame
1
2
3
4
5
6
7
8
9
10
Battle Scene
Off
On
Battle Style
Shift
Set
Show Effectiveness
Off
On
Experience Multiplier
0
10
20
30
40
50
60
70
80
90
100
150
200
300
400
500
1000
Experience Distribution
Gen III
Gen VI
Gen VIII
Sound
Mono
Stereo
Low HP Beep
Off
On
Skip Fanfares
Off
On
Bike Music
Off
On
Surf Music
Off
On
Guaranteed Catch
Off
On
Guaranteed Run
Off
On
Encounter Rates
Vanilla
Normalized
Blind Trainers
Off
On
Skip Nicknames
Off
On
Item Messages
All
Progression
None
Item Placement
Local Items (force in own world)
All
None
0 selected
Non-Local Items (force outside own world)
All
None
0 selected
Start Hints
All
None
0 selected
Start Inventory
Clear All
0 selected
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